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Arcane mage time and space and trinkets
Arcane mage time and space and trinkets









If your new to mage in general, you will need to master blink and SoulShape for NF, I never used them much when I started, now its always on CD. You want to keep in mind we are a ranged class and want to maintain some distance at times and an escape route never hurts! Out of the 3 mage specs my preference is arcane for solo content. Welcome to the Team! I think arcane has a lot of tools to help out. However, the downside of this is if you spam AE without stacks your damage will suck. Use th 2-second sprint after barraging to keep ahead of the pack. Best you can do is cast barrage every 4 pulls to snare some mobs while spamming AOe.Īgainst really big pulls you may have to cast barrage more often. AOE as arcane had never been easier.īut after Legion, we lost mass slow. In Legion, arcane mages lost Cone of Cold but gained gigantic radius arcane explosion and Mass Slow from the artifact. Also, CoC’s snare duration wasn’t as long as its cooldown so there was a 2-second window when the unsnared pack could hit you. Difficult to pull off too since you had to stay 5-10 yards from the pack. The strategy was to round up a group of critters, cast Cone of Cold to Slow them and them run around just outside melee range spamming arcane explosion. Up until Legion, all Mages had Cone of Cold. As an added bonus, using Altered Time like this turns pulls into a game of, “Just how close do I want to get to death before I blink and press it again?”įor most of WoW’s history, aoing as arcane was fun and exciting. Just a few thoughts from someone only a little bit higher ilvl than you. I mostly save the Triune robe for select Torghast runs. If I can get the mobs down to execute, then those sandals tear into them. I find I get more use out of the Arcane Bombardment sandals than I do the Triune Ward robe. You can also start off with a Touch of the Magi/Arcane Power burn on a durable target and quickly transition that into an AoE rotation before TotM explodes. Then you can kill the rest once you’re ready.Īs was said above, you can use Frost Nova to generate space and time for you to act. If all else fails, Greater Invis to drop aggro for what survived your first assault. You can use the space to generate Arcane Charges, recast Prismatic Barrier, using Shifting Power for cooldown reduction while they are still out of Arcane Explosion range, etc.ĭon’t forget you can use Mirror Image to tank the last mob or two for a short time if things are getting close. Now you have some distance between you and the mobs that survived. The idea is to deal a good chunk of damage while they try to kill you, slow the mobs with Arcane Barrage/Chrono Shift, Alter Time rips you back to where you first activated it while also restoring the health you lost. Start moving away from where you used Alter Time while you do your AoE rotation. Activate Alter Time as soon as you lose the barrier but still have a lot of health. Start the pull with your Prismatic Barrier up. Up to a reasonable limit you can mitigate mob damage output.











Arcane mage time and space and trinkets